Friday, December 22, 2006
I wish I was a Dude with an Attitude
First, a story that ends in irony. While playing Elebits last night, I casually mentioned Taboo: The Sixth Sense to my buddy Andy. For the uninitiated, Taboo is probably the worst video game I have ever played. No hyperbola needed - this game is dreck. The reason it is so notable twenty years after release is because of the prestigious developer behind it. My favorite developer of all time, Rare, crafted this tortuous turd. Andy did not believe such a game could exist so we fired it up on the Dreamcast and experienced the lowest point in gaming history. He agreed it was putrid - a video tarot card reader pretty much has to be - but challenged the idea that it was the worst thing ever slapped onto silicon. Enter: Space Shuttle Command. The first "level" of this travesty has you entering the correct flight number and name of your shuttle. Get one of the five answers wrong and it is Game Over. Yes, this is an actual game people spent money on back in the day. Because there is a semblance of gameplay in Space Shuttle Command, it gets the nod over Taboo: The Sixth Sense. But not by much.
And people complained about Grabbed by the Ghoulies?
Still waiting for the irony? I nominated Dudes with Attitudes as another candidate for worst game ever. I know what you're thinking but this was no setup. Yes, it does have a co-op mode, which instantly makes even the most uninspired games fun, but I distinctly remember hating DwA when I had last played it a few years ago. Clearly, I just didn't understand how to play. While searching for a horrible game, Andy and I found an old school puzzle game that held our attention for more than three hours. When the game crashed, erasing our hard-earned progress, we let out an audible cry that must have attracted a lonely Yeti.
I have to throw out these warnings before I dive in to why Dudes is so compelling: Dudes with 'tudes looks horrendous and controls even worse. The objectives aren't clear and the level design is murderous. Oh, and the music is non-existent. Other than that, it's a great game. I'm not joking. The premise, as the YouTube bastard clearly missed, is to destroy all the gems in the single screen level. You and your friend control a pair of disembodied heads. Once you start moving in the beginning of the level you are never allowed to stop. So you rocket back and forth across the screen, avoid traps on the fly while trying to figure out how to destroy the last few gems. Sounds like a great recipe, right?
I wish I was playing this right now
Your main task, in addition to navigating an out-of-control head, is to match your color to the color of certain objects on screen. You can only destroy a green gem when you're green. Some levels have enemies. These will kill you fast - two hits and you are dead. However, if you are the same color, you pass right through them. The game actually resembles the much loved Clu Clu Land. Both are very difficult to control and both involve solving puzzles in a single-screen environment while avoiding enemies and black holes. Oh, and they are both ridiculously hard. The simple formula Dudes presents in the beginning gets exponentially more difficult as you progress. For instance, in some levels, you have to deal with water. Touch a ship icon to safely cross the blue colored squares. However, because you fly so quickly and recklessly around the place, you'll find yourself inadvertently slamming into ship blocks, destroying your ship, and then find out that drowning is a very painful way to die. Other levels throw invisible blocks your way. When you combine these seemingly mundane obstacles with ultra twitchy controls, even the simplest tasks become as hard as a shirt that has been soaked in urine and hung out in the sun for three months.
Why isn't Clu Clu Land on the VC yet?
It's one of those games where, no matter how hard the level appears, you know you can pass it. So you try and try until you finally figure out the pattern to the madness. This is old school gaming at its best. Completely unforgiving but so rewarding when you finally succeed. Anyone can just go to GameFAQs to learn the secrets of Twilight Princess' dungeons. It takes a real gamer to fight their way through these levels with no sign of help save from your own tired thumbs. The NES may have been home to many a crappy game, but Dudes with Attitudes is not one of them. Game design clearly takes a front seat when you don't have fancy visuals or decent controls to work with. Dudes shows off the wonder of level design and continues to impress years after it first came out. I have to admit, though, after losing my progress so far into the game last night, I don't know if I'll have the strength to pass those levels again. But, if you're starring blankly at your Wii right now, I suggest breaking out the old Dreamcast and giving Dudes a spin.
Thursday, December 21, 2006
G-Pinions: Gaming Radio - Season 2, Episode 10
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Wednesday, December 20, 2006
Tom is back with a new rating system
Do not fear, I may not have been updating but I have still been very much immersed in the gaming industry while I made my Western voyage. For instance, I have played roughly ten hours of the new Castlevania game. How is it? I haven't technically finished it yet so you may have to wait a few days for a comprehensive analysis, but if you're holding the package above a checkout counter right now and need to know if it's worth $35, I can assure you that it is most definitely not. While that one sentence opinion may not have helped anyone in the grand scheme of life's plans, it did plant a tasty idea in my mind. I have literally thought of this while typing the preceding sentences so, if it seems half-baked, you are correct. Please don't laugh.
Obviously, this system has some major flaws. Most glaring is the capitalistic treatment of games in this system. Even if you include the likes of Hamsterz and Ping Pals, games are still a form of art. To place a monetary value on art is an insult to the artist. However, it cannot be ignored that games are a commodity. If developers had to live on the street just to code a few more lines, games would not exist today. I apologize in advance if anyone is insulted by sticking a price tag on games, but I can't worry about insulting a select few with my grand ideas to help the greater good.
Another problem? I play every game I can get my hands on. I wouldn't be able to recommend spending $60 for Gears of War because it just isn't different enough or fun enough to grab my attention for long. But if you play only a few games a year and want a graphical powerhouse that packs a wallop in the gameplay department, GoW would be well worth $60. My new rating system has some quirks that need to be worked out, but it makes reviewing off-beat titles with limited appeal much easier. Plus, it makes reviews timeless in a way traditional number ratings do not. The monetary value of games should not vary much during the life of a system. Obviously, no one would spend $60 to play Super Mario Kart now. But, it would have been worth that much at any point in the SNES' life.
I'll use Dead Rising as an example of a game that should retain its value through the life of the X360. Dead Rising was a game I really loved. Easily one of my favorite titles of the year. But the gameplay was simplistic and the story mode over all too quickly. If someone was reading that review when I wrote it back in August, they may have moved on to other, more affordable titles. However, when the price drops to $40, someone could read my review, see all the good things DR has to offer, and could feel confident in their purchase.
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