Wednesday, December 20, 2006
Tom is back with a new rating system
Do not fear, I may not have been updating but I have still been very much immersed in the gaming industry while I made my Western voyage. For instance, I have played roughly ten hours of the new Castlevania game. How is it? I haven't technically finished it yet so you may have to wait a few days for a comprehensive analysis, but if you're holding the package above a checkout counter right now and need to know if it's worth $35, I can assure you that it is most definitely not. While that one sentence opinion may not have helped anyone in the grand scheme of life's plans, it did plant a tasty idea in my mind. I have literally thought of this while typing the preceding sentences so, if it seems half-baked, you are correct. Please don't laugh.
Obviously, this system has some major flaws. Most glaring is the capitalistic treatment of games in this system. Even if you include the likes of Hamsterz and Ping Pals, games are still a form of art. To place a monetary value on art is an insult to the artist. However, it cannot be ignored that games are a commodity. If developers had to live on the street just to code a few more lines, games would not exist today. I apologize in advance if anyone is insulted by sticking a price tag on games, but I can't worry about insulting a select few with my grand ideas to help the greater good.
Another problem? I play every game I can get my hands on. I wouldn't be able to recommend spending $60 for Gears of War because it just isn't different enough or fun enough to grab my attention for long. But if you play only a few games a year and want a graphical powerhouse that packs a wallop in the gameplay department, GoW would be well worth $60. My new rating system has some quirks that need to be worked out, but it makes reviewing off-beat titles with limited appeal much easier. Plus, it makes reviews timeless in a way traditional number ratings do not. The monetary value of games should not vary much during the life of a system. Obviously, no one would spend $60 to play Super Mario Kart now. But, it would have been worth that much at any point in the SNES' life.
I'll use Dead Rising as an example of a game that should retain its value through the life of the X360. Dead Rising was a game I really loved. Easily one of my favorite titles of the year. But the gameplay was simplistic and the story mode over all too quickly. If someone was reading that review when I wrote it back in August, they may have moved on to other, more affordable titles. However, when the price drops to $40, someone could read my review, see all the good things DR has to offer, and could feel confident in their purchase.
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