Tuesday, February 17, 2004

Cleaver of Souls

I was lucky enough to play another extended round of Champions of Norrath last night, this time with 3 people. Scott joined Nick and I in our quest to save the world, or whatever the story is about, and collect lots of cool things in the process.

Nick and I were a little worried about letting Scott into the game. We were already level 7 so we figured Scott would be too weak to have any real impact in the game. Thankfully, that is not the case. I'm not sure if the game helped Scott level up faster by making him gain more experience than us or if just fighting stronger creatures right way did it, but Scott shot through his first 5 levels in little more than an hour. At the end of the night Scott found himself only 3 levels behind Nick and I, which meant we were all basically on equal footing. This is a very good thing. With a game that seemingly relies so much on leveling up and collecting items to complete the quest it was reassuring to see another player is able to join later on.

But, a few gripes have now risen to the surface. Unlike FFCC, there is no Gameboy to manage your items with. This means frequent stops either to check out the equipment you just picked up or just to unload the useless items once you exceed your weight limit. This is a very annoying thing. It was difficult to make it through 5 consecutive minutes without someone needing to check their inventory screen for some reason. With two people it was bearable, 3 made it aggravating after awhile. I assume that with 4 people it would become virtually unplayable. Shame because the game really is a lot of fun. Square doesn't look nearly as stupid now for requiring a GBA to play multiplayer FFCC.

Oh, and the Cleaver of Souls is a real item in the game. Who cares if it wasn't that good, what an awesome name.

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